Reports
Reports can be used to check whether your state machine implementation is correct and for documentation purposes.
There are different built-in reports. And you can implement your own report by implementing IStateMachineReport
.
To get reports with meaningful action names, you should always specify methods in the state machine definition instead of lambda expressions. Lambda expressions will only be reported as anonymous method.
A report can be created by calling Report
on a state machine a pass in a report generator.
Built-in Reports
yEd Report
The yEd report generates a file that can be opened with the yEd. This report contains states, events, transitions with guards and actions.
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csv Report
The csv report creates two .csv files. One containing the states with sub-states, entry and exit actions. And another file containing information about transitions with guards and actions.
Source | Entry | Exit | Children |
OnFloor | AnnounceFloor | Beep, Beep | DoorClosed, DoorOpen |
Moving | MovingUp, MovingDown | ||
Healthy | OnFloor, Moving | ||
MovingUp | |||
MovingDown | |||
DoorClosed | |||
DoorOpen | |||
Error |
Source | Event | Guard | Target | Actions |
OnFloor | CloseDoor | DoorClosed | ||
OnFloor | OpenDoor | DoorOpen | ||
OnFloor | GoUp | CheckOverload | MovingUp | |
OnFloor | GoUp | internal transition | AnnounceOverload, Beep | |
OnFloor | GoDown | CheckOverload | MovingDown | |
OnFloor | GoDown | internal transition | AnnounceOverload | |
Moving | Stop | OnFloor | ||
Healthy | ErrorOccured | Error | ||
Error | Reset | Healthy | ||
Error | ErrorOccured | internal transition |
Textual Report
The textual report is the only report containing all information about the state machine including history types.
Elevator: initial state = OnFloor Healthy: initial state = OnFloor history type = Deep entry action: exit action: ErrorOccured -> Error actions: guard: OnFloor: initial state = DoorClosed history type = None entry action: AnnounceFloor exit action: Beep, Beep CloseDoor -> DoorClosed actions: guard: OpenDoor -> DoorOpen actions: guard: GoUp -> MovingUp actions: guard: CheckOverload GoUp -> internal actions: AnnounceOverload, Beep guard: GoDown -> MovingDown actions: guard: CheckOverload GoDown -> internal actions: AnnounceOverload guard: DoorClosed: initial state = None history type = None entry action: exit action: DoorOpen: initial state = None history type = None entry action: exit action: Moving: initial state = MovingUp history type = Shallow entry action: exit action: Stop -> OnFloor actions: guard: MovingUp: initial state = None history type = None entry action: exit action: MovingDown: initial state = None history type = None entry action: exit action: Error: initial state = None history type = None entry action: exit action: Reset -> Healthy actions: guard: ErrorOccured -> internal actions: guard: